Betrayal
6After playing this mood — Give one of your moods to another player. After scoring, that mood becomes yours again (if it's still in play).
4 notes
- If you give a suppressed card to another player, that card is still suppressed.
- When a mood moves from one player to another, all qualities of that card remain the same. This includes its value and whether it's suppressed.
- Moods moving players does not make "After playing this mood" effects happen.
- If there are two or more "after scoring" effects, they happen in the order they were played this turn. If one player played them both, they get to choose the order in which the effects happen. For example, let's say your opponent played Generosity (it allows an opponent to play an extra card on their next turn) on the previous turn and you play Recklessness and Betrayal, giving Recklessness to an opponent. After scoring, you would choose which "after scoring" effect you want to happen first. If Betrayal happens first, you will get the Relentless card before it goes to the bottom of the deck and draw the card. If you choose to have the Recklessness "after scoring" effect happen first, the player who has Recklessness would put it on the bottom of the deck and they would draw the card.