Guile
0To play this card — Discard two cards from your hand. (If you can't do that, you can't play this card.)
After playing this mood — Choose one of your opponents' moods. It becomes yours.
7 notes
- If you have less than two cards in hand other than Guile, you will be unable to play Guile.
- Taking a mood doesn't change its suppressed status.
- You must take a mood from another player. If there is no other mood to take, you do not take anything.
- You can't choose a teammate's mood in a team variant (see Other Ways to Play).
- When a mood moves from one player to another, all qualities of that card remain the same. This includes its value and whether it's suppressed.
- Moods moving players does not make "After playing this mood" effects happen.
- If Guile moves to another player, you still keep the card taken by it.