Disillusionment
2After playing this mood — Starting with the next player in turn order, each player may choose a color. Put each other mood that shares one of those colors into the discard pile.
6 notes
- Turn order is clockwise, so the person to your left names the first color (if they choose to).
- Players may choose not to name a color.
- All colors are named before any cards are put into the discard pile.
- Because all colors go away at the same time, color-changing effects happening due to cards leaving (Imagination) won't impact this effect. For example, Imagination is in play naming blue. One of the players names blue for Imagination. All the cards, including Imagination, are put into the discard pile at the same time, so Imagination leaving and causing the cards to return to their normal color happens too late to save the cards from Disillusionment's effect.
- Disillusionment never puts itself into the discard pile.
- A second Disillusionment (say you copy it with Creativity) can destroy the first Disillusionment.